

Repeat Multipliers: The multipliers for each BP used from 0 to max. For actions you want to deal more damage. This is the integer version of the bonus. This affects all skills and items with the notetag. For actions you want to deal more damage.ĭamage Addition: The addition for each BP used from 0 to max. This affects all skills and items with the notetag.

This is the percentage of the multiplier. Max Used BP: The most amount of BP a battler can use at once.ĭeath Removal: Dying will remove all stored BPĭeath Regen: Being dead means no BP regenerationĭamage Multipliers: The multipliers for each BP used from 0 to max. Max Stored BP: The most amount of BP a battler can hold onto at any time Change this if you want the battlers to always have BP regeneration Otherwise, regenerate BP when BP wasn't used that turn. Regen BP: The amount of BP battlers regenerate each turnĪlways Regenerate: Always regenerate BP. Start Battle BP: The amount of BP battlers start each battle with Use L and R Buttons?: Use L and R buttons (Q and W keys) to control boosting? Allows you to use Boost in any kind of battle menu without having to use the specialized Boost and Unboost commands. Show Command?: Show the Unboost Command in the Actor Command Window? Unboost Command: How command for how Unboost is displayed Show Command?: Show the Boost Command in the Actor Command Window? Please go through the plugin's parameters to adjust the settings for your game.īoost Command: How command for how Boost is displayed The Boost Point System plugin has many ways for you to customize it. While Boosted, actions can either deal more damage, hit more times, make buff/debuff effects last longer, and more. Boost Points are acquired at the end of each turn if the battler did not use Boost Points.

This is a newly added mechanic that allows actors and enemies to temporarily power themselves up for the current turn by using a new resource called Boost Points. This is a RPG Maker MV plugin that adds a Boost Point System to your game. Looking for other handy plugins? Check out our Tools & Plugins Collection.Note: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later. New to v1.1: Add note tags to enemies to give them their own EXP formula
Rpg maker mv plugins more enemies code#
Want even MORE control? Buy ExpLunatic, which allows you to inject code directly into the EXP formula. New to v1.1: New parameter gives you control over how the resulting change rounds decimal point numbers Reward them for doing well, punish them for doing poorly, give them a bonus as an equipment effect, give them the option to turn off EXP growth entirely. You can change the values of A, B, and C at any time throughout your game, giving you a huge amount of control over how much EXP the player gets. Want more control over the amount of EXP a player receives at the end of a battle? This ExpMultiplier plugin allows you to tie EXP earned to up to 3 variables you can manipulate throughout your game.
