

You’ll have to call for extraction which will alert everyone on the map with your bright red smoke flare. For example, getting off the battlefield is a little like extracting out of a Dark Zone in The Division. There are a handful of gameplay items from other Tom Clancy universe games present in Frontline. In a battle royale style, you’ll be able to use equipment like drones, deployable turrets, vehicles, and we even got a super quick snippet of a player dropping what looked like an emplacement on the field for cover. Beyond this perspective change, the core pillars of the gameplay loop are already fairly evident - squad up, gear up, recover intel, extract. Now played from first person, the developers are looking to pull players closer to the action. The first major change for Ghost Recon: Frontline is a change in perspective. But you are Ghosts… I’m sure you can stealthily use a VPN to join the fray sooner rather than later if you are so inclined. Our preview was of the hands-off variety, though it is sounding like the game is quite far along in development - closed Beta signups for Europe are already open at. While details were decidedly thin, let’s get into what we know so far. A blend of quite a few Ubisoft game mechanics into a single title, Frontline looks like the next evolution of the formula as players squad up, search for gear, recover intel for future missions, and then have to make good their escape before they lose their precious loot.

In active development at Ubisoft Bucharest, the game is breaking into the massive multiplayer world, with maps supporting over 100 players. Recently I got to take a brief look at the next project in the Ghost Recon universe, entitled Ghost Recon: Frontline.
